Funding can be put into one or all of the game's six independent tech tree fields, including Computers, Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons. The designers regard technology as the most important contribution to a player's success. Players can control space combat manually or ask the software to resolve combat automatically. Ships can travel to any star system within their range and combat always occurs in orbit over a planet - it is impossible to intercept enemy ships in deep space. A planet's output can also be transferred to the treasury at a loss. Military and spy maintenance is deducted from every colony's production. Defense spending is used to build additional missile bases, upgrade missile bases or planetary shields. There is a limit on the number of factories a unit of population can operate, but building upgrades can increase this. Planetary population generates production, especially when assisted by factories. Sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. The main screen, showing the planetary management controls on the right. Planet type does not affect the costs and benefits of terraforming and soil enrichment.
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